#ifndef D3DXVECTOROPERATORS_H
#define D3DXVECTOROPERATORS_H

#include <D3DX10math.h>
//#include <D3D11.h>

void D3DXVec3Mult(D3DXVECTOR3* pOut, const D3DXVECTOR3& val);

#endif //D3DXVECTOROPERATORS_H